InvisibleInk
Well-known member
wait... so not swapping artifacts made the content easier?Dear devs,
The endgame is slowly dying. Please bring back Artifact Swap (3 slots),
Since Kaznia, there hasn't been any truly difficult content.
wait... so not swapping artifacts made the content easier?Dear devs,
The endgame is slowly dying. Please bring back Artifact Swap (3 slots),
Since Kaznia, there hasn't been any truly difficult content.
This statement isn't completely true. I know of several people from many well known leagues who do these speed runs then brag about how they're hot ***t. And I've been blamed as a the and as the tank because some idiot was in his inventory and died because he was swapping and not focusing on mechanics and kept bringing up the scorecard. I've also seen numerous videos of people swapping and not paying attention to other people. Swapping was a problem. And its a net good that it was removed.Peoples are dying on SSE because they cant hit a bomb, peoples who were art swapping are experienced and know what they do, if you dont want to art swap just dont and thats it![]()
You get the same problem with Beacon of Hope and Constantine. If I'm close enough to drop it where the Tank or DPS are, then I'll do so (even clipping the animations for either with a Breakout Trinket, so it doesn't stop my Healing flow), but there's always someone - usually the melee DPS - that complain that they're not getting my Buffs, but refuse to move.This statement isn't completely true. I know of several people from many well known leagues who do these speed runs then brag about how they're hot ***t. And I've been blamed as a the and as the tank because some idiot was in his inventory and died because he was swapping and not focusing on mechanics and kept bringing up the scorecard. I've also seen numerous videos of people swapping and not paying attention to other people. Swapping was a problem. And its a net good that it was removed.
You say this, but it stops being relevant when people are kicked from groups because they aren't swapping. Because these scorecard chasing, tryhard, selfish [series of well earned insulting expletives here] are forcing people to swap or kicking them from the group. Just like if you don't use EoG as a heal you're kicked from the same groups because of those same D bags.
Which is why imo EoG needs to be changed where ONLY restores super charge to the user, not the group. I mean hell I was in a group the other day, I was using EoG. Some idiot says that I need to move closer to the group and use it (even though 4 people were getting benefit from it), that idiot kept dying because he was too close to the boss and kept telling me to move closer with EoG. I then said F it and every time I used my SC I moved to the complete other side of the room. Then he did nothing but call me trash, hurled some racial slurs, etc. And sure thats just another day in DCUO sadly, but those are the types of people that keep advocating for this.
And actually if it were me, I'd just outright delete EoG from the game wholesale. Delete all the EoG wolfpacks, the actual art...all of it.
I agree. Unwarranted certitude about something that is inherently uncertain leads to a lot of raised expectations and disappointments (inevitably followed by a slew of "we were promised" threads when we weren't promised anything).Lively discussion *claps*
My 2 cents on what I've read...
Player asking for a changes they want- good!
Players offering counterpoints to reasoning and sharing their experiences- good!
Hopefully, all the feedback lands somewhere, and people who've enjoyed the game will keep doing so.
While I know DB's internal metrics, not passionate requests, will be the decider, I also value communication. I'd love to see players like the op get some indication they've not been used then abandoned... in whatever way is most practical.
Sidenote: Fam, can we please not use retired to describe SM (or STU proper for that matter)? If gone, so be it, but why not expect the work til we receive notice? While I have unexchangeable currency and "when in SM" trinket text, I'll accept hiatus or being evaluated or whatever, but retired doesn't work for meJoin me on my island- we have snacks!
I wish I were that naive when it comes to company-consumer communication. They'll rarely say "we're getting rid of this or that thing worse," they'll say they're doing something new or improving/optimizing stuff. If they can get away with acting like nothing changed in the hopes that everybody forgets about it, that's what they'll do.Sidenote: Fam, can we please not use retired to describe SM (or STU proper for that matter)? If gone, so be it, but why not expect the work til we receive notice? While I have unexchangeable currency and "when in SM" trinket text, I'll accept hiatus or being evaluated or whatever, but retired doesn't work for meJoin me on my island- we have snacks!
I mean I would say why can't they just change it so trolls restore SC with EoG because they already get SC as it is and heals have to go out of their way to put abilities (and sacrifice heals at the same time) to build SC fast). But then you're met with the same problem of now trolls are forced to carry an art that they may or may not want to carry.You get the same problem with Beacon of Hope and Constantine. If I'm close enough to drop it where the Tank or DPS are, then I'll do so (even clipping the animations for either with a Breakout Trinket, so it doesn't stop my Healing flow), but there's always someone - usually the melee DPS - that complain that they're not getting my Buffs, but refuse to move.
If it's not safe, I'm not dropping it on you for your sole benefit. I'm dropping it for the larger number of Group members who aren't playing high-risk strategies. You made that choice, don't expect me to accommodate it - you're already usually monopolising my Priority Heals as it is.
My Buffs are always going where they do the most good for the Group as a whole. End of story.
And if they do away with STU completely, then they need to auto grant ppl the feats for collecting the vendor items since they'd be no longer available. I figure I'll eventually get the feats for running x of y version of instance, but you still got feats for the vendor items.Lively discussion *claps*
My 2 cents on what I've read...
Player asking for a changes they want- good!
Players offering counterpoints to reasoning and sharing their experiences- good!
Hopefully, all the feedback lands somewhere, and people who've enjoyed the game will keep doing so.
While I know DB's internal metrics, not passionate requests, will be the decider, I also value communication. I'd love to see players like the op get some indication they've not been used then abandoned... in whatever way is most practical.
Sidenote: Fam, can we please not use retired to describe SM (or STU proper for that matter)? If gone, so be it, but why not expect the work til we receive notice? While I have unexchangeable currency and "when in SM" trinket text, I'll accept hiatus or being evaluated or whatever, but retired doesn't work for meJoin me on my island- we have snacks!
Great history share for those who missed it in real timeI wish I were that naive when it comes to company-consumer communication. They'll rarely say "we're getting rid of this or that thing worse," they'll say they're doing something new or improving/optimizing stuff. If they can get away with acting like nothing changed in the hopes that everybody forgets about it, that's what they'll do.
.... <info>... Who is going to play StU and SM? Not enough to justify new editions of those events.
100% fam I'm with youAnd if they do away with STU completely, then they need to auto grant ppl the feats for collecting the vendor items...
Yeah I don't want to derail the thread,Sidenote- Hoping none of these tangents obscure the op's intent. Good luck!
Aids has entered the chat and is kindly asking that you stop insulting it by comparing it to art swapping.Going into inventory every 2 seconds was aids.
The fact you chose to use the term "try hard" invalidates your entire plea. Typically, when that term is used, it's a negative connotation about a certain play style that a person does when they go over the top with the competitive approach. Where everything has to be a competition and you don't actually enjoy anything other than being #1. Typically makes for a bad experience for other players and those players are who coined the term, "try hard."
With that said, art swapping was extremely exploitable. Where you can just play inventory dps/controller and keep the effects w/o any negatives that are usually imposed on the artifact. [...]
As someone who's against removing the clamp, I say that those raids used to be such challenges because devs were counting on people getting stronger. That means that even if people didn't have to learn the mechanics, they only had to wait.Content wise, I can agree that the way that they are approaching elite and elite+ content is definitely different than before, but I will die on this hill that we don't need elite and elite+ anymore. Just go back to the pre elite content model and make the raids more of a challenge. It's funny how many people remember and look back at that era with rose tinted lenses, but yet still think elite should be a thing. Which, that was also the time that they changed our abilities for the worst. (Throne elite came out after the start of the AM era.)
As someone who's against removing the clamp, I say that those raids used to be such challenges because devs were counting on people getting stronger. That means that even if people didn't have to learn the mechanics, they only had to wait.
With the new scaling planed, we soon won't be able to overpower Tier 1 content (unless we use private matchmaking), so we'll never significantly outgrow EEG content. That's the type of format elite was designed for. Removing levels of difficulty would be a mistake.
That said, I think having elite+ devalues elite, so I'd get rid of E+ without thinking twice.
I think they're getting the hang of it. If you compare SoA to DoR, you'll see that path became linear, the encounters are a bit more challenging and therefore more significant. Kryb's Lab is the second fastest chapter solo (FD solo would be the faster), and you can even skip a group of adds without issue. I think the odds of getting meaningful rewards were increased too. I also think that the Krypto mechanic in Refinery is interesting, but having him sniffing the path in 2 portions is too repetitive still.In the end, I think the only thing with the new model that needs to be addressed is the way they are doing content. The narrative path is frustrating. The alert and raid being the same. Then having the solo being the main story end point. This makes for an experience that just isn't fun and can cause burnout to a player. I still don't run the solos even with the feats in there, they are too long and the rewards are minimal. I just hope future models will be tweaked. Give us a different alert and raid instance. Give us some duos. Make a raid the end of the story to have a big climax. Sell us the experience!
Unscaled won't be available for regular matchmaking, and we don't know what other limitations will be added. You can be sure people won't be able to farm SM though, that wasn't even a question they asked during the survey. The options were (if I remember them correctly): 1) learning mechanics, 2) pursuing feats, 3) chasing rare rewards, and 4) for fun. The game as it is today has a loot lock of 5 minutes, people wouldn't be able to just play the same instance back-to-back anyway. Also, that would hurt marketplace sales.I don't know what makes you think, that we won't be able to overpower low Tier content. Considering, that it wasn't designed for players with arts, allies, 2 power trays, Elite trinkets, non-splitting AOE damage, et cetera, any PUG with a couple of EG players in it will steam-roll it with ease - probably more so than they're doing now, if the test solo is anything to go by.
Obviously - that's not going to matter, since - if the devs go through with the dumb idea of unscaled "option" - nobody's going to be running scaled old content anyway, except for a few money and SM farming raids.
Unscaled won't be available for regular matchmaking, and we don't know what other limitations will be added. You can be sure people won't be able to farm SM though, that wasn't even a question they asked during the survey. The options were (if I remember them correctly): 1) learning mechanics, 2) pursuing feats, 3) chasing rare rewards, and 4) for fun. The game as it is today has a loot lock of 5 minutes, people wouldn't be able to just play the same instance back-to-back anyway. Also, that would hurt marketplace sales.