Tros
Well-known member
Hello DCUO community!
I had an idea that could improve creativity when decorating Bases in DCUO!
Inspired by ESO (Elder Scrolls Online), the housing decoration system there is incredible.
Basically, you have almost no limitations. You can place objects floating in the air, intersecting with other objects, and even inside walls (though I'm not completely sure about that last one).
It's so impressive that there are plots of land in the game that are literally just empty ground, and players build amazing creations from scratch, such as ships, buildings, statues, and much more—all interactive!
In DCUO, we have the limitation that items must always be attached to a valid surface, whether that's the floor, a wall, or the ceiling. We can overlap objects to some extent, but there are still restrictions.
I imagine that reaching ESO's level of freedom would require a significant amount of programming and a major overhaul of the decoration system. However, I had an idea that might be much easier to implement.
What if selected items could never become "invalid"?
Right now, when placing an item, if it clips into a wall, collides with a column, or even passes through the ceiling, the game prevents it from being placed.
This limits our creativity.
What if the developers enabled something similar to "Move_Objects_On"?
I believe that, even with the current system's limitations, allowing unrestricted placement would greatly expand our creative possibilities and help us create even better designs.
I would like to ask the developers to consider this possibility. If it can be implemented, it would make players who love Base and League Hall decoration very happy!
Greetings from Brazil, and happy gaming!
I had an idea that could improve creativity when decorating Bases in DCUO!
Inspired by ESO (Elder Scrolls Online), the housing decoration system there is incredible.
Basically, you have almost no limitations. You can place objects floating in the air, intersecting with other objects, and even inside walls (though I'm not completely sure about that last one).
It's so impressive that there are plots of land in the game that are literally just empty ground, and players build amazing creations from scratch, such as ships, buildings, statues, and much more—all interactive!
In DCUO, we have the limitation that items must always be attached to a valid surface, whether that's the floor, a wall, or the ceiling. We can overlap objects to some extent, but there are still restrictions.
I imagine that reaching ESO's level of freedom would require a significant amount of programming and a major overhaul of the decoration system. However, I had an idea that might be much easier to implement.
What if selected items could never become "invalid"?
Right now, when placing an item, if it clips into a wall, collides with a column, or even passes through the ceiling, the game prevents it from being placed.
This limits our creativity.
What if the developers enabled something similar to "Move_Objects_On"?
I believe that, even with the current system's limitations, allowing unrestricted placement would greatly expand our creative possibilities and help us create even better designs.
I would like to ask the developers to consider this possibility. If it can be implemented, it would make players who love Base and League Hall decoration very happy!
Greetings from Brazil, and happy gaming!