Certain mechanics, such as the symbols in the Terrorium raid, are not just obscured but rendered entirely not visible by Magma Vortex.
I mean, yeah, "then just don't use it" is our current option, but making important effects either show through or making it semitransparent would be better.
Another example is the raid where you have to knockout the Thanagarian personnel on the three coloured floor pads to open the door, but only certain ones count. You will know if they count if you can see the floor pad have green lines go back and forth when they stand on it. Especially if a tank is using Magma as a pull to get them there, this is problematic.
Chaos Gotham, Shogg Lord. Vortex obscures postioning of daemon.
Can we add Red Lantern Uplink Device to this too? It's a nightmare trying to Tank with players spamming this and it feels like it last 30 seconds or longer, especially in Sunstone Refinery where there is soo much effects that blend in with it which can make it confusing what to dodge.Certain mechanics, such as the symbols in the Terrorium raid, are not just obscured but rendered entirely not visible by Magma Vortex.
I've also died because I thought someone used the Subjukator Blast orbital but it turns out it was the red lantern shredding orbital from the golem in Sunstone Refinery. Now I have to avoid the Subjukator Blast orbital just out of instinct now.and for bosses have damage circles on the floor to avoid them.
I've also died because I thought someone used the Subjukator Blast orbital but it turns out it was the red lantern shredding orbital from the golem in Sunstone Refinery. Now I have to avoid the Subjukator Blast orbital just out of instinct now.
At least its not like the lightning strike orbital or source orbital from a while back where it would cause the tank to lag the F out because of the amount of effects.Yes, it causes too many unnecessary wipes. It burns your eyes too on top of that.
Seconded. And as someone who plays as tanks and as DPS, it's no great fun trying to DPS, either, when you can't even see your own toon or what they're doing. I'm spending too much time in the seasonal alert, not realizing that for the pat 3 or 4 seconds, I've actually been doing nothing, because I'm in a stun. Didn't know it, because between everyone's pets/henchmen/RSKs and all the VFX from orbitals and abililties, I haven't seen my toon, the boss, any of the adds, or anyone else from the group, for the last 10 seconds.This is especially a problem if you're using PHR and you're on one of those hot pizzas, its impossible to see PHR and you just have to guess if its ready or not.
I'd like them to do something about the eye vomit of animations in the game that are making hard for tanks to break through. Namely MOE with a red room and red dmg fields, and red adds with a red boss, like HOLY CRAP dude. They need to do something about the animations in the game.
I'm reminded of this video from VLDL