RUTHLESSKNlGHT
Active member
I would like to suggest a rework of PvP feat requirements in DCUO, changing them from being based primarily on wins to being based on matches completed.
Many players are not dedicated PvP players and only participate in PvE content to earn feats and progress their skill points. Under the current system, these players can spend a significant amount of time queueing and playing matches without making meaningful progress if they are unable to secure wins consistently.
A completion-based system would encourage participation while reducing frustration. Players would still need to actively engage in matches, but their time investment would always count toward feat progression regardless of the outcome. This would make PvP feats more accessible to the broader player base without negatively impacting competitive players who enjoy PvP for the challenge.
Another major issue is the presence of speed hackers and other exploiters. When feat progress is tied solely to victories, illegitimate players can significantly impact the experience by denying legitimate players progress through unfair advantages. A matches-completed system would help minimize the damage caused by these situations, ensuring that players do not feel their time was completely wasted when encountering cheaters.
This change could increase PvP participation, reduce player frustration, and create a healthier environment for everyone, whether they enjoy PvP regularly or are simply working toward feat completion.
I would love to hear the community's thoughts on this idea.
Many players are not dedicated PvP players and only participate in PvE content to earn feats and progress their skill points. Under the current system, these players can spend a significant amount of time queueing and playing matches without making meaningful progress if they are unable to secure wins consistently.
A completion-based system would encourage participation while reducing frustration. Players would still need to actively engage in matches, but their time investment would always count toward feat progression regardless of the outcome. This would make PvP feats more accessible to the broader player base without negatively impacting competitive players who enjoy PvP for the challenge.
Another major issue is the presence of speed hackers and other exploiters. When feat progress is tied solely to victories, illegitimate players can significantly impact the experience by denying legitimate players progress through unfair advantages. A matches-completed system would help minimize the damage caused by these situations, ensuring that players do not feel their time was completely wasted when encountering cheaters.
This change could increase PvP participation, reduce player frustration, and create a healthier environment for everyone, whether they enjoy PvP regularly or are simply working toward feat completion.
I would love to hear the community's thoughts on this idea.